Unrelated to the same name trope, although the Imperial Legion invasion of SoD is a sword of Damocles in the meaning of the phrase. SoDW needs Mount & Blade: Warband to work. There are more several hundredth places, divided between twelve factions (thirteen with the player's one). Contrary to SoD, the former player-only factions (and the Imperial Legion) are factions working like the default ones. The same mercenaries are still there, but they don't exist as factions, only as random guys that can be hired in taverns (although it is planned to implant them as actual factions). Then the factions (including the player-only ones) started to conquer another continent, which ended totally controlled by them when SoDW begins.Īs in SoD, the player (who descends from the player of SoD) can choose his native faction among five of them. Its events are set more than forty years after SoD, after the invasion of Calradia by the Imperial Legion have been repelled. PS, don't worry Oskuro, you'll win one eventually.The other mod, Sword of Damocles: Warlords, or SoDW (latest version: V3.92) is the sequel of SoD.
SWORD OF DAMOCLES MOUNT AND BLADE MOD
The SP stuff that's 'already in mods' needs to be looked at properly while their textures are meaningless in the mod environment, implementing other features in code (especially graphic stuff) means the basic engine is being improved, rather than shit (like HDR) being hackishly applied externally. The way SDN people 'brag' about the 'items' they have in a purely singleplayer game is hilarious. Hoarding meaningless statlines is boring in an MMO in a singleplayer game it's. but it still gets way too easy way too fast and that's boring as hell.
SWORD OF DAMOCLES MOUNT AND BLADE MODS
Some of the better mods have actually caught up with the latest version now (six months later, lol) so it's possible to be interested in playing MnB again. What's sick is that you're playing vanilla past the 'laughably easy' level 15 and wasting your time buying ludicrously overpriced lategame items that make no difference because the game is so easy anyway. Can you carry on from your existing 'campaign'? My dude has a fully set of Lordly Armor (Lordly Plate, Gauntlets, Iron Greaves, Winged Helmet), a Masterwork Heavy Bastard Sword, Champion Charger and Reinforced Knightly Shield, and I've been occupying myself with just making money and trying to buy every Lordly item in the game.
![sword of damocles mount and blade sword of damocles mount and blade](https://i.ytimg.com/vi/Cgz71Q-3kv8/maxresdefault.jpg)
Vympel wrote:I'm looking forward to the SP mostly. Just think who the fuck are you going to play with? That's right - gamey, long-haired Europeans obsessed with how the combat system is perfect and you just have to 'learn' it.
![sword of damocles mount and blade sword of damocles mount and blade](https://media.moddb.com/images/mods/1/18/17250/mb_warband_2011-07-07_03-52-07-45.png)
![sword of damocles mount and blade sword of damocles mount and blade](https://static.wikia.nocookie.net/mountandblade/images/c/cb/Sword_of_damocles_warlord_3.jpg)
The GFX work and map changes are going to be very useful to mods, I expect (since it's code changes, and not just 'replace crappy textures', it'll help everything), but some simpleminded equation that says 'MP = WOOOOOT' is absurdly stupid and wrong. At least they were sensible and balanced the shit out of equipment though - the base games' approach to equipment scaling was literally worse than an MMO. MP is something that really quickly exposes balance and mechanical problems in games, and these guys don't talk much about 'making combat less cheesy' or whatever. In other words, the base game AI is pretty bad but nobody has any idea how lame combat will be with 8 people in there massively gaming the system. I'm sure mods will improve it, but the idea of riding in circles and getting chopped sounds terrible. I'm more interested in the non-MP improvements (ie, code improvements after Armagan gave up the project), as everything I've read about the MP gametypes sound pretty crap.